Exit this area and continue your trek up, using the projectiles to bash your way from venus fly trap-like plant to plant.You’ll eventually reach where we are below. Like many of the Foo Fighters' recent albums, Medicine At Midnight was written to self-imposed creative boundaries. With both keystones in tow, head through the gate and take the upper path to open up a shortcut to a region we’ve previously been above. This will allow you to grab the keystone on the ledge above. Back in the water, go right and bash off a Light Burst projectile to reach the above area. This will light up the area. Getting here won’t require anything more than the use of your double jump and the blue moss. It’s worth it though because a Howl Fang is waiting for you. Onto the Windswept Wastes. Pick up the Energy Cell Fragment pictured below. From that ledge, shoot the blue ball to the northwest to move a wall out so that you can climb it. Continue east to make it back to Tokk. At the very bottom, there is a jumping enemy. You can follow our path there using the screenshot below. When you can’t glide any higher, start jumping and using Bash to reach the area in the screenshot below. Head right and jump down to find a spirit tree. Please click or tap the links below to jump to different sections: To get to this area in the game, head to where we are on the map below. We’ll be back Moki friend. Continue upward, using the pockets of hot air to glide as high as you can go. Head back to the right until you reach the log hanging by four vines. Follow the loop around to grab the other three. Head up the tree branch and jump from plant to plant until you reach a plant facing up. Talk to them and they’ll give you your first quest: The Missing Key. First though, let’s head west until you reach a branch you can fall through. Your best bet to defeat them is by lobbing Light Bursts at them. We haven’t yet met any craftsman yet so don’t worry too much about what this means just yet. The fourth one is where our Ori marker is at. That will light up much of the area above. You can either head up or down from here. Defeat them and then lob a fire ball using Light Burst at the ice nearby. If you head left, you’ll find a keystone gate you can’t yet open so head right. Hop back up and continue west. Head out and climb the tree to the right. Jump on top of Baur and climb over him to progress. Head inside with Kuro’s Feather equipped and use the feather by pressing the button it’s equipped to. Welcome to the Inkwater Marsh section of the IGN Ori and the Will of the Wisps walkthrough and wiki guide. Tell them that you found the keystone to complete The Missing Key quest. Climb the vine up and go right. Now head right and climb up the pole standing up. Hop up to the vine hanging down, climb it and continue leftward. Continue east and climb up the blue moss wheel with the two spiked clubs. From here, go left. Use the boulder leaning on the small cliff to get across the previously impassable cliff (you’ll need to press RT to move the boulder across the log held up by vines). You’ll need to drop down to the frozen ice and light the nearby blue glowing thing with a Light Burst projectile. Jump off this vine to the venus fly trap-like plant to the right and climb up the tree wall next to it. You'll find a lever here. ... head to our Midnight Burrows page. You’ll meet Veral in here. Glide up and around in it to reach the keystone gate from earlier. Head to where we are on the map below. Go the area where Ori’s at on the map below. Continue right until a wolf attacks. Double back a few steps and drop down the branch. Use a nearby projectile to launch yourself up to the hanging blue vine and use it to reach a Gorlek Ore. Now use the same projectile to launch yourself up to the branch on the right. You’ll come across an NPC named Tokk. Follow this path downward until you can reach the bottom and then go right to find your first Spirit Well. Jump to it to learn the swing jump. Again, utilize Light Burst here and Bash to get the upper hand. Head left from here and you’ll be back in The Wellspring Glades. You need to bash through them in the following order to complete this puzzle: 1, 2, 3, 3, 1, 2, 1. We’re done with this area so head to where Ori is on the map below. You’ll know you’ve reached the end when Ori falls a good amount to the ground below. Push it off the ledge to make it drop below. 3,021 Likes, 39 Comments - William & Mary (@william_and_mary) on Instagram: “Move-In looks a little different this year, and we know there are mixed emotions right now. Then, continue left and drop down when you can. Grab the spirit light and then use the incoming projectile to Bash Ori up to the keystone at the top of this area. You can imagine how useful that ability is in this area. Down here, you should spot a lever that you couldn’t reach previously. A A's AMD AMD's AOL AOL's AWS AWS's Aachen Aachen's Aaliyah Aaliyah's Aaron Aaron's Abbas Abbas's Abbasid Abbasid's Abbott Abbott's Abby Abby's Abdul Abdul's Abe Abe's Abel Abel's You'll have to dash over some spikes and grapple from blue moss wheel to blue moss wheel. Head to where we are on the map below. You’ll get a cutscene at this point. If you continue to follow the downward path, you’ll realize you can’t cross the thorny section. It takes an English sentence and breaks it into words to determine if it is a phrase or a clause. That’s what Kuro’s Feather is for. Here, you’ll find your first Eyestone. Climb up the blue vine and use it to reach the spirit light up top. Now, head back around through the same loop and this time, go up instead of down. Choose the one you like most — we chose Sentry. Attack it to open up its inside. Continue right a few steps, drop down and go left a few steps to find a Small Spirit Light Container. Along the way, when you reach the spot where Ori is on the map below, you’ll encounter a weapons master that allows you to buy one attack. Stream Babert - Boogie Oogie (Original Mix) by L.O.Dee from desktop or your mobile device. Jump on it if you need some life. You'll need to bash up to the ledge. Attack it and it will open up a shortcut to where we just were moments ago. Use the blue vine to reach the venus fly trap-like plants and continue north bouncing from plant to plant. It’s not quite time for us to go to these areas yet so we’re going to double back to the area where Ori is on the map below. It’s important to note that you can’t get past this point in the game without Kuro’s Feather. We’ve got four keystones to grab now. Use Kuro’s Feather on the pot on the left to create fiery projectiles. This will unfreeze the water. Head to the north Inkwater Marsh spirit well. Double jump over to it and pull it to move the log downward. Head back to where Tokk is and before you can reach him, both Eyestones will float away from you and insert themselves into the terrain. From here, drop down and you’ll enter the Howl’s Den.
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