Around a dozen companions will appear in Fallout 4. 1 Permanent companions 2 Temporary companions 3 Interests 4 Notes 5 Bugs 6 References The base game has 13 companions; four more are available with the Automatron, Far Harbor, and Nuka-World add-ons. Online. It s a nice looking pad but the main reason i got it was to send people there. Far as I can tell, there's no way (without console commands, at least - even then may be iffy) to send them back to their original spawn location after you've sent them to a settlement. Click here - to use the wp menu builder; Sign in. No the home plate is a player home only and not a settlement. For the human companions, the options are shown as follows: You can leave now. Send companions back to their original homes, instead of settlements - posted in Fallout 4 Mod Requests: Nick has work, Piper has her little sister to take care of, and other lore-friendly reasons. This means that in Fallout, the controls are rudimentary, at best. Best you can do, if you're tired of them taking up space at your favorite settlement, is to send them to a settlement you don't care so much about. Cannot Send Companion(s) to Default Home - posted in Fallout 4 Technical Support: This is a glitch concerning companion A.I. Draw your best weapon next time we go into battle. Created Apr 28, 2012. Fallout 4 Mod Sends Companions Home. I know that when dismissing a companion and exitting the … Whenever I dismiss a companion it gives me an option of which settlement I send them to. General behavior Miscellaneous actions Faction activities PCPlaystation 4 A companion … The Fallout 4 Subreddit. There are no controls whatsoever for Dogmeat. Piper to Publick Occurences) Members. It s a nice looking pad but the main reason i got it was to send people there. Send companions to their original location. … Along with the familiar Dogmeat the Dog and Mr. 369k. Page 1 of 2 - Send Companions to their original home - posted in Fallout 4 Mod Requests: There was a mod where you could send companions to their original homes, but I forgot the name (Eg. Orders the companion to leave the party, and return to their original location in the game world. I've got Danse to go back to the Prydwen, Piper to go back to Publick Occurances, and Valentine to go back to his office this way. One Fallout 4 modder creates a useful addition for those who want the game's companions to feel more realistic, allowing them to return to their home locations. Talk about quests, gameplay mechanics, perks, story, characters, and more. I always felt bad for little Nat, selling papers in Diamond City, while Piper toils away in my fields, never to return. If I back out of that screen and don't choose one they go back to their original location. Tip. Handy the Robot, new characters like Piper, Preston Garvey, For Fallout 4 on the Xbox One, a GameFAQs message board topic titled "Can you send companions back to their places of origin? Some companions, like Piper and Valentine, do not have default homes inside player settlements (Piper lives in Publick Occurrences, and Valentine lives in his agency.) TIL you can send companions back to their original start location Second play through and I just discovered if you do not specify a settlement for a dismissed companion to go to, they will go 'home'. The game has a number of temporary companions that will only be available during certain quests. 2.5k. ".
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