Fixed problem with filled buckets and maps returning iron ingots when melted in a Crucible, instead of iron nuggets. Added high-efficiency ladder recipe using Moulding, and a book shelf recipe using Siding. Changed book items so that they can no longer be crafted, and thus must be found as loot in the world to be used in enchanting. Table legs will reposition themselves to conform to neighboring Tables. Butchers & Blacksmiths will breed to create both their own type, and the other. Changed skeletons so that if they're carrying a magical bow, it will drop on death with a much greater frequency than regular bows. Note that this takes place regardless of whether the chunks they are in are loaded or not, making trapping them to cure at a later date an ineffective strategy. Large Biomes are still not officially supported in Better Than Wolves, but I figured that while I was refactoring various bits of code for the above features, I'd add this in as well for players looking for something a little different. Changed zombie pig-men and magma cube spawning so that they may only spawn on netherrack or netherbrick. Changed ice blocks to melt instantly when placed in the nether, and to not produce water source blocks when doing so. Removed visual effect when Nether Groth releases spores due to changes in code architecture. Removed right-click rotation on Axles for the same reasons as above. Let me know if the problem persists. Added Pottery sloughing off clay as it is formed. Disabled Minecart Pressure Plate functionality. Added Pointy Sticks, Sharp Rocks and Iron Chisels as new tools. It is crafted with 3 Siding on top of a Moulding (same as a Table, with a shorter "leg"). Removed the ability to use Foul Food as fertilizer. Sorry guys, I didn't like it as it blurred the lines between what was spider silk, and what was Hemp within the game, and opened up a whole can of worms design-wise with regards to what could be done with one and not the other. Added the ability to render Mutton down into Tallow. Fixed vanilla problem where sand and gravel wouldn't fall if placed above blocks that wouldn't normally support them while falling, like snow, or torches. This may be useful to add-on authors. If you haven't removed them from your worlds yet: DO IT SOON!!!! Changed the chances of villagers turning into zombies when killed by zombies to be uniform accross difficulty levels. Changed the "/time" command to display both the current overworld time and the total overworld time. This was done as the spawn conditions on witches were extremely gamey and resulted in rather cheezy traps. Added ability to rotate Axles and Gear Boxes by activating (right clicking) them with an empty hand. This was done mainly for the sake of making gravel a more effective early-game road building material, with sand also being added for consistency and largely because it was a "free" addition in terms of development effort once the work for gravel was done. Changed Donuts so that they require both Flour and sugar to cook in the Cauldron. This is to avoid confusion with what is essentially duplicate functionality that was causing people to not even realize the process could be automated. Changed (decreased) the regrowth rate of wool on sheep. Changed the Hopper to always deposit into the top chest in the inventory gui, when depositing into double chests, as it was a minor annoyance that it didn't do so. This feature was making the corresponding blocks feel "less solid", was leading to exploits such as creating cheap doors out of siding, and was also leading to excessively easy griefing in SMP. Changed the name of "Steel" to "Soulforged Steel" to avoid confusion with similar items from other mods...and because it contributes significantly to Steve's moral degradation to be making his equipment out of tortured souls. Fixed problem with the player moving excessively slow from side to side while climbing vines. Changed Blood Wood Saplings to anger the residents of the Nether when you plant them. Adjusted the visual offset of the Turntable switch to be aligned with the markers on its texture. Fixed problem with rope sometimes disappearing at certain viewing angles on top of a moving Anchor. Fixed problem with Wind Mills & Water Wheels not rendering when viewed from high above. In reply to SQbuilder:. Added Hardcore Performance Enhancement to the mod, which is made up of several optimizations to how Minecraft works that are listed individually below. build a 3x4 rectangle above the pistons with a hollow center, place a block behind and below the pistons. Note that spruce saplings will grow when covered in snow, but other varieties of tree will not. Changed the way Hoppers, Cauldrons, & Crucibles collect items on top of them. In the battle against the Enderdragon, the souls of the innocent/barely-sentient are the most valuable of all! Changed swamp biomes to only spawn pigs and chickens (no cows and sheep), and reduced the overall number of animals found there, to make them a little less zoo-like and more distinct. This should be most noticeable with custom texture packs. Reply Changed how which crops appear in which villages is determined. Unfortunately, this has also required changing the time it takes Pottery to cook and may mess with existing auto-Kilns as a result. Fixed problem with the Millstone applying ranged effects while ignoring height. Note that wood blocks may only be recombined with ones of the same color. put some water into the hollow rectangle above the pistons (while they are closed), till the soil! This is the most time consuming trophy in the game depending on whether you use the Tutorial world or boost it. After more extensive playtesting, I've decided it was more of a pain than it was worth, and I'll instead endeavor to find another solution to the exploits in question in a future release. Tweaked Rope item icon to make it more visible. Fixed the Hopper recipe to not work with stone Corners. Changed fishing to make it more time consuming for balance compared to other food sources. At its core this adds different cook/smelt/bake times for ores and bricks in the furnace. Don't worry...all your previously stored items are safe (whether you had Hardcore Chests enabled or not), but how to access them is left for you to discover ;), Changed the means of obtaining Nether Groth Spores without mycelium slightly, but I don't think anyone has figured out how to do it yet anyways :). This was done because it was originally intended this way, and it turns out that chests in other dimensions weren't saving their contents when servers were restarted anyways. Also, many players were never even seeing witches, so this is intended to make them a more integrated and interesting part of the game overall. Fixed problem with the Item IDs for Hemp Fibers and Scoured Leather becoming confused. Fixed problem where child animals and villagers wouldn't be subject to possession while traveling through the nether. Removed the changes that the mod made to the vanilla enchanter, since many of these are now handled in the vanilla code, and the mod now has its own enchanting system through the Infernal Enchanter. Added the ability to "tip" Stewing Pots and Crucibles by applying mechanical power to them. Added "partially abandoned" villages to the mod. Additionally, the enchantment table will only produce level 1 enchants without any bookshelves at all. Added alternate recipe for the Wood Blade using wood Panels instead of wood blocks. As before, Anvils may be crafted with 7 iron ingots in an "I" pattern, or found in villages. Changed the way the player dismounting boats or other vehicles (minecart, pigs) works so that it favors the direction they are looking in, and placing them on dry land. Fat is only built up when you eat food in excess of what is required to fill your hunger meter, OR when you eat deserts when you are already full. Added Filament as an item (glowstone dust + redstone dust in Cauldron). Fixed problem with the spider targetting code where they would occasionally aim for portions of the target's body to which they didn't have a clear line of sight. Changed hunger so that it now applies consistently across difficulty levels, and will cause you to starve to death regardless of the setting to discourage switching difficulty to avoid its effects. Added particle effects when mechanical devices explode due to misuse. Changed webs to yield two silk when crafted instead of one, to make harvesting them with shears a little more rewarding. Changed (slowed) the growth rate of melons and pumpkins substantially to help further balance them as food sources. Added crafting sounds for various forms of clothing and armor. Now, the Urn MUST be placed beneath the Hopper in order to do this. Changed the amount of Rotten Flesh & Bones required to render into Glue to 16 each. 15 days ago. Changed the mod to use the Forge system for handling textures. Added Better Wolves! Changed the Axe Tweaks to use the Forge tool system and removed the option to disable them from the config file since they should no longer cause incompatibility problems as a result of this change. This is intended to bring both a bit more consistency to the internal game logic of what redstone does, and is also intended to increase the value of gold throughout the game.
Soledad O'brien Delta Sigma Theta, Best Carbon Fiber Rifle, Stellaris Endgame Crisis, Lg Lmc2075st Review, Dragon Quest Builders 2 Survival Mode, Can You Dye Lace, Mcdonald's Shake Menu, Uc Davis Cls Program, How To Opt-out Of Toyota Connected Services, Marlin 336c Vs 336w,
Soledad O'brien Delta Sigma Theta, Best Carbon Fiber Rifle, Stellaris Endgame Crisis, Lg Lmc2075st Review, Dragon Quest Builders 2 Survival Mode, Can You Dye Lace, Mcdonald's Shake Menu, Uc Davis Cls Program, How To Opt-out Of Toyota Connected Services, Marlin 336c Vs 336w,